Job/Mission System


Over the past weekend, I worked and reworked on an major game mechanic for this project; The Job/Mission System. It's a more simplified version as I'm only one guy working on this but it's doing fine.

At first the result was crappy, so I went to work.

I made a new Icon set to work with it...
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...did a dry run...



... and was pretty satisfied with the outcome! Here's a live run of the system in-game. What do you think?

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