A downloadable From Mob to Hero for Windows, macOS, and Linux

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A lowly slime barely survives an encounter with a hero and limps(?) his way home. He's mad about his lot in life as just an exp grab for some dimwitted adventurer. He's tired of the oppression of those wandering brutes with their swords and spells.
He decides to fight back and create a safe space for slimes of all kinds to  ooze about their lives.
This is his story...


You know the basic trope. A mob decides to be a hero, after some kind of miraculous event. But THIS time, it's a slime determined to make a safe space for him and his. The world is just like any RPG world with heroes, demon kings, dragons, etc and our gooey little friend has to overcome them. He'll need some help to avoid being a smear on some adventurer's boot. Can he recruit a strong enough team to accomplish his almost impossible goal?

SLIMES come in many different forms, based on environment/element:

Snots: Poison
Nectars: Healing
Magmas: Fire
Clays: Earth
Rimes: Ice
Mosses: Plant
Custards: Lightning
Gels: Water
Meringues: Air
Slags: Metal

Game Mechanics/Features

Synchronicity/Synergy affects most aspects of the this game. As you gather Party members, growing closer to them helps unlock many great benefits

-Synergy: When two or more party members have a high enough affinity, they can unleash a Synergy Charge that gives a boost to skills and attacks.

-Synchro Skills: Party members can gain skills that are a fusion of theirs and another members element.
-Fusions: All slimes can fuse together and with other creatures. 

Other Features
-Quirky characters that you can recruit in many different ways

-Equipping Talents: Sometimes enemies will give you skills that you can equip your slimes with.

-Expanding Map: The your story goes, the more of the map is revealed.

-A unique Web Comic-like style!

-Side-scrolling Maps: Because THEY'RE COOL!

-Sideview Battle System: Best fit for a game like this, IMHO...

That's it so far. Thoughts?


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Click download now to get access to the following files:

SKEp1 Windows.zip 150 MB
SKEP1 Linux.zip 191 MB
SKEP1 Mac.zip 279 MB
SKEp1 Web.zip 91 MB

Development log

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I think this game is quite original, but suffers a bit in the actual writing with a few errors here or there. The battle system is easy to understand, but I found magic to be too underutilized, often making it easier to just spend a turn doing more damage with the normal attack. I would say although the gameplay is a bit frustrating, it has an exciting intro and presentation.

Thanks for playing and giving you thoughts! I really appreciate it!

Al Cheddah, i like so much your game but i need to inform your game crashes sometimes. I don't know why but crashed when i found the item to get Pierce (i forgot the name), when i found some enemies like eyes (or something like that) the game stops...
I gonna wait for an update.

Thank you so much! I am working to address this. do you have a screenshot  or an error msg? that would help me alot.

Unfortunately not. But was the same problem with Yuri Goddess. About the game stops i forgot to print, sorry =(

i like that game

Thanks! I'll be making upgrades soon!


I like the idea and want to take another look at it when it's fixed up. In the current prototype it seems that you always deal 0 damage to enemies. In addition, dying from a battle crashes the game.

Thanks for that.  When did you download this as I have fixed the issue with the damage. What kind of bug occurred when you died?


Sorry for the late reply. Here's a screenshot of the error screen that popped up


Thanks again. I fixed  the issue and several others in thislast build. ENJOY!


This was a lot more playable this time around. I do still have a few things to report though.

First is that after the battle with Nectar the screen goes black. (You can move around and everything but it just goes black immediately after the battle. no event.) Moving to a different area and entering a battle doesnt bring anything but the menus up however.

I found 3 spots with the potential to get players stuck. The first two I think are due to Snot's backing up when running from a battle. The third seems to only happen if you enter the area with Nectar's Leader right on where the middle arrow is.

(the first area is in Honey Woods. From the area with three nectar slimes, it is down once, then left once)

(Area just below the where you meet Nectar)

Sometimes you can get locked into multiple battles after another if there's enough enemies on screen.
And the last thing I found was from going to the temple. Once I entered the Forest Temple Area, the screen turned black much like with the Nectar battle. 

I do quite like the idea of slimes getting revenge and the art is simple but cute so I'll be looking for any future updates ^^

Thanks for pointing out the problems. It will definitely help for later. Do you have a Twitter/Youtube/IG handle for a credits spot?


love the sound of this one.  Would love to see it completed 

Thanks. Try out the Prototype and let me know how it plays for you.